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POSOMAT Bashball · Technology: POSOMAT Magic Move

The LED wall game you play with your whole body

Bashball is an art and technology project: 3D motion tracking, full body tracking, AI and Unreal Engine 5 create a digital world that reacts directly to the players’ movements, precisely, quickly and without a controller. For museums, leisure parks and experience centres, trade fairs, event organisers and brands.

Shop coming soon Coming soon. Until then, request a quote via the inquiry form.

How it works

Step up, move, catch the balls

We don’t just develop games or art, but experiences that bring together technology, movement and storytelling. Bashball is a reliable crowd puller that combines play, new technology and physical activity, for children and adults.

  1. Step in front of the wall

    No controller, no sign up, no instructions. Anyone standing in front of the LED wall is in the game.

  2. Move

    The camera captures the whole body in real time. Every movement is transferred into the game without noticeable delay.

  3. “Move & Catch the Balls!”

    Catch the balls flying across the LED wall, alone or with several people at once.

Bashball in action

See it in action

The game can be adapted to your brand or theme, from colours and graphics to movement patterns and sound. On request, we develop a game of your own with custom effects and backgrounds.

  • Standard game with your logos
  • Your own game, effects and background
  • Live demo on request

The videos only load once you agree.

Video thumbnail: POSOMAT BASHBALL, LED Wall Game, AI Experience, Realtime 3D Body Tracking, Unreal Engine 5
Bashball · A game for LED walls with AI and real time body tracking, Unreal Engine 5 · 2024
Video thumbnail: Pure Magic! Controllerless LED Wall Gaming with Bashball & Unreal Engine 5
Bashball live · Playing in front of the LED wall without any controller · 2026
Video thumbnail: LED Wall Game with AI Body Tracking & Unreal Engine 5 | POSOMAT BASHBALL
Bashball in detail · LED wall, AI, body tracking and Unreal Engine 5 · 2024
Video thumbnail: POSOMAT Magic Move: Turning Large Screens into Interactive Art with Unreal Engine 5
POSOMAT Magic Move · Turning large screens into interactive art · 2026
The technology behind Bashball

POSOMAT Magic Move

Magic Move is an interaction layer for Unreal Engine 5 that combines spatial AI tracking with interactive art. Natural body movements control flowing Niagara visuals, games and playful tech experiences. 100 % local, without wearables, without the cloud.

POSOMAT Magic Move is an interaction layer for Unreal Engine 5 that we developed ourselves. It turns large LED walls and projection surfaces into responsive, interactive art. Developed by experienced media artists, the project combines spatial AI depth sensing with real time 3D aesthetics so that physical interaction is fun, intuitive and works instantly.

The system needs no controller at all: participants step in front of the surface, and their natural movements directly control Niagara particle effects, movement games and playful tech experiences. With no cloud, no wearables and no introduction, they discover on their own that their presence shapes a digital world in real time. That sparks carefree creative fun and shared play.

Project idea and interaction principle

Magic Move is a platform for interactive media art. With Unreal Engine 5 and stereoscopic AI depth sensing, large LED walls and projection spaces become digital canvases that respond to people. Visitors step in front of the screen, and the installation responds with almost no latency. Without wearables, calibration or instructions, participants discover that their bodies directly shape generative images and dynamic physics. An invitation to explore freely and play together.

A creative sandbox for artistic research

Magic Move is more than a fixed application. It serves as a flexible sandbox for ongoing artistic research and exploratory design, making it possible to playfully explore how machine intelligence, the movement of people in space and real time spatial rendering come together in new forms of embodied media art.

Highlights

Interactive fun for all ages

Intuitive and playful, for young and old. Visitors actively shape digital art with their natural movements.

Local edge architecture

Processing runs 100 % on site with NVIDIA CUDA and Unreal Engine 5 on a single computer. No detour via the cloud, response time under one frame, full privacy for visitor data.

Several people, no barriers

Several people are tracked at the same time, without wearables, markers, calibration or controllers.

Direct Niagara skeleton binding

Precise skeleton coordinates flow directly into UE5 vector fields, physics assets and flowing Niagara particle systems.

Proven in live use

Hardware and software have proven themselves under extreme conditions: fine sand outdoors, changing sunlight and a constant stream of new visitors.

Creative research sandbox

The decoupled, node based architecture allows rapid experiments with new generative AI models, autonomous visual behaviours and multimodal sensor input.

Venues

Where Bashball fits

  • Museums, art halls and exhibitions that want to show new interactive installations
  • Festivals and events that want to attract audiences
  • Leisure parks, family entertainment centres and tourist attractions with hands on activities for children and adults
  • Children’s and family events where play and movement belong together
  • Trade fairs, brand activations and marketing campaigns with body controlled games and competitions
  • Creative and digital brands
Technology

Technical requirements

Bashball runs on a single computer on site. For the display, you need an LED wall or a projection.

Technology

  • A single computer with NVIDIA graphics (CUDA) and Unreal Engine 5
  • Stereoscopic AI depth camera for body tracking
  • Plays on large LED walls and projection surfaces
  • No internet connection needed for processing

Scope of delivery and responsibilities

You get the camera, computer and software. You or your technical partner provide the LED wall or projection.

We agree on the area, location and game content together with you and your technical partner.

Bashball for your venue

For museums, leisure parks, experience centres, trade fairs or brands. Price on request

Request a quote
FAQ

Questions about Bashball

Do players need a controller or an app?

No. You step in front of the LED wall and play with your own body. There are no wearables, no markers, no calibration and no introduction.

Is any data sent to the cloud?

No. Magic Move processes everything locally on a single computer. There is no cloud connection.

Can several people play at the same time?

Yes. The system tracks several people at the same time.

Can the game be adapted to our brand?

Yes, colours, graphics, movement patterns and sound can be adapted to your brand or event theme. Custom games, effects and backgrounds are also possible.

Does Bashball work outdoors?

Bashball has already been used on a beach, with fine sand and changing sunlight. We are happy to discuss the conditions at your location with you.

Is an LED wall included in the delivery?

No. You get the camera, computer and software. You or your technical partner provide the LED wall or projection.

What does Bashball cost?

The price is available on request. Use the inquiry form for this; Bashball is already selected there.

Can we see Bashball live beforehand?

Of course. Ask us about a live demo.

Purchase inquiry for businesses

Request a purchase quote for Bashball

Briefly describe your venue and the planned area (LED wall or projection). We will get back to you with a quote or a date for a live demo.

Shop coming soon Until the shop is online, all orders are handled through this inquiry.

Interested in

Business customers only: Our offer is aimed exclusively at businesses, freelancers and public institutions, not at consumers.

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